Fandom’s a funny thing, isn’t it? When a new SegaWorld opened up on the slightly tatty seafront at the foot of Brighton’s Madeira Drive a good few years back, I was at the peak of my obsession with the company who’d brought blue sky joy to so many. And so I decided to head down to the opening in the Sega T-shirt I’d made myself to show my support, and at least one person appreciated the effort; someone in a slightly tatty Sonic the Hedgehog costume, who gave me a big, bright blue lollipop…
Month: July 2018
Remember the ACM Overhaul mod that fixed the AI in Aliens: Colonial Marines a couple years back? It’s back in the news today.
One of the biggest issues with Aliens: Colonial Marines at release was the enemy AI.
It was rather dreadful, and as previously reported, it was fixed by modder TemplarGFXback in 2016.
Now, two years after the mod’s initial release, we find the main issue with the AI was caused by a typo.
Yes, it was a typo causing the AI to act rather, well, horrible when it was…
GTA5 is a five year old game that still continues to top charts, absolutely amazing.
There may never be a game like Grand Theft Auto 5 ever again. The title launched almost five years ago, and yet, even today, it continues to chart on sales charts around the world. And not just the retail sales charts, either- Sony reports, for example, that Grand Theft Auto 5 was the most…
Lumines Remastered is wonderful, even if I’m not ⊟
I’ve been playing Lumines Remastered on Switch at every opportunity, in every possible way. I’ve played it on my TV with a Pro Controller, I’ve played it in handheld mode, sometimes while lying in bed. I took my Switch to the gym and played on the stationary bike. I showed my kids the cool new puzzle game I got, then had them Go to Synaesthesia by handing them Joy-Cons and turning on Trance Vibration mode. I even replayed…
The skeleton has appeared on the Fortnite map. It was the last rift left and, with the appearance of the bones, means we now don’t know what to expect. So far, after portals ate several signs and landmarks, the Fortnite rifts had been dropping things into the map – an anchor, a stage coach and now the skeleton. All of these had been previous data mined, so we knew they were coming. Now, we’re in uncharted territory.
With Fortnite season 5 only days away tension is building to see what…
Right now, Destiny 2’s destinations feel like beautiful but uncoordinated spaces. Drop onto any of the available planets (or moon) to complete the weekly Flashpoint milestone, and you’re left to run a handful of public events (or kill defenders and conquerors, on Mercury) to fill up a meter and get your Powerful Engram for the week. Meanwhile Lost Sectors, miniature dungeons tucked away in various corners of Destiny 2’s worlds, offer little reward for their completion, as do…
Retro Gamer issue 182 has hit the shelves today, and if you’re a fan of the Mega Drive you won’t want to miss it. Our cover feature takes a deep dive into the technology that makes the 30 year old console tick, with key developers including Mark Cerny, Trip Hawkins and Rieko Kodama giving their expert insight. What’s more, we have two added gifts – a fantastic sticker sheet featuring classic Sega sprites and iconography, and a guide to the Mega Drive’s essential games. If all that gets you in the mood for to revisit some 16-bit hits, we’ve also reviewed the new Sega Mega Drive Classics collection.
There’s plenty more inside, too. We have features on the creation of Savage, Rock ‘N’ Roll Racing and EyeToy: Play, an Ultimate Guide to Konami’s arcade racer WEC Le Mans, and a Minority Report focusing on the Atari 8-bit range. Outside of specific games, we’ve got a collector’s guide to Eighties publisher Software Projects, a look back at Brian Howarth’s Digital Fantasia, and an examination of games made using the Build engine. Our sit-down interview for the month is with Matt Gray, the musician behind games such as Last Ninja 2 and Driller. And of course we’ve got all the usual favourites including Retro Revivals, Hardware Heaven and The Unconverted.
You can buy the issue now from all good newsagents for £5.99, or order it directly from us at MyFavouriteMagazines. Alternatively, if you spotted the exclusive subscriber cover up there and don’t want to miss them in future, you can subscribe to Retro Gamer at MyFavouriteMagazines too.
Media Vision’s Japanese role-playing game will finally makes its way overseas. The story follows Yuma Irvan, the human form of Shining Dragon Irvan. This Shining Resonance Refrain Trophy Guide and Roadmap will help you 100% with smoothly conquering each trophy for PS4!
- Time to Platinum: 45 hours
- Platinum Difficulty: 7/10
- Playthroughs required:
- Missable Trophies:
Most Efficient way to Platinum
Shining Resonance Refrain Trophy Guide & Roadmap
Shining Resonance Refrain
Obtained all Trophies.
Pioneer of Alfheim
Collected 200 different materials.
Continental Round Trip!
Visited every location on the map.
Synthesized 50 different items or skill pieces.
Synthesized a rare skill piece.
The Tune Heard ‘Round the World
Collected all Tunings.
Raised any Tuning to the highest rank.
Knight of Astoria
Won your first battle.
Defeated 500 monsters.
Defeated 1000 monsters.
Defeated 2000 monsters.
Achieved a 99-hit combo.
Use B.A.N.D for the first time
Follow The Leader!
Activated B.A.N.D with each character as lead.
Dragon Soul Inheriter
Used dragonshift for the first time.
Recovered from a dragon berserk.
Trance From LIVE
Won over 100 battles using dragonshift.
Triggered 10 advantageous encounters.
Won a battle without taking damage.
Sound of Silence
Won a battle with a party member incapacitated
Raised any party member to level 100.
Triggered a break for the first time.
Triggered a break on blocking enemies 30 times.
Triggered a break on casting enemies 30 times.
Triggered a resonance 30 times.
Used Force abilities 100 times.
You’re Going Down
Defeated a rare monster.
Requiem for Our Enemies
Defeated powerful foes throughout Alfheim.
Cleared Chapter 1.
Cleared Chapter 2.
Cleared Chapter 3.
Cleared Chapter 4.
Oratorio of Betrayal
Cleared Chapter 5.
Rhapsody of the Strong
Cleared Chapter 6.
Cleared Chapter 7.
Cleared Chapter 8.
What is Love?
Reached Kirika’s ending.
Reached Sonia’s ending.
Trust & Friendship
Reached Agnum’s ending.
Fight for Life
Reached Lestin’s ending.
Reached Marion’s ending.
A Lesson from Big Sis
Reached Rinna’s ending.
Reached Jinas’s ending in Refrain mode.
Prelude of Love
Reached Excella’s ending in Refrain mode.
Heart to Heart
Triggered your first night event.
Went on your first date.
Know Others, Know Thyself
Acquired 100 different Traits.
Wheel of Fortune
Fulfilled their wishes and spoke to the orchestrator in Refrain.
If you enjoyed this article be sure to check out guide to the first chapter of the game in Shining Resonance Refrain: Op.1 Moonlit Overture Guide. Alternatively, if you’re trophy hunting, there are more Trophy Guides to browse.
Do you miss the Theme Park games of old, and how you could torture folks with a lack of public restrooms? Well, imagine that you could do such a thing, but with horrors from beyond the light of our universe, in a godless chasm of The Other from whence order has been long since abandoned? Oh hell yeah, that’s the GOOD stuff. Made by indie studio Cranktrain, The Eldritch Zookeeper is an upcoming title that is like a Bullfrog management game gone horribly right and wrong all at once.
As one of those hidden gems on Steam that promises a forthcoming release date, I keep circling back to TEZ, double checking to make sure I haven’t missed it. Why? As someone who runs a Darkness Self-Care Podcast and who loved Dungeon Master and who appreciated Jurassic Park: Operation Genesis… well, this feels like it was made just for me. In that it was made so that I could make life a literal living Hell for the plebes that want to give me money.
In The Eldritch Zookeeper you run a zoo packed with unsettling, otherworldly monsters. Deceived by a particularly well-dressed skeleton, a cursed zookeeper is forced to manage a zoo full of eldritch abominations, ideally with as little bloodshed as possible. Can our unfortunate zookeeper break his curse? Every day a new terrifying creature that must be cared for arrives through the interdimensional portal – construct enclosures and keep the monsters fed and reasonably content, and build amenities for the zoo visitors! A Happy Monster Zoo™ is when a creature’s teeth/claws/exploding-tendencies are far, far away from the guest’s vital organs. They need those! Monster rampages are discouraged.
I don’t care that they’re discouraged. Imma do Monster Rampages. Who is gonna stop me? (Realizes what creatures might be capable of stopping me.) Ohhhhhhh.
Check out the trailer below IF YOU DARE. (You dare; it is quite cute.)
Here’s the most recent dev blog/update from just a few weeks back, showing off Levitation and fog and a few other detail tweaks on the horizon.
You can follow along with the game’s development over at the Store Of Steam!
‘If you want us to stop releasing it, stop buying it’
At E3 this year, Bethesda poked fun at the joke that The Elder Scrolls V: Skyrim is available on basically everything. They did this not only with a funny trailer but by releasing an actual working version of the game for Alexa devices (even if it was hardly a game). Skyrim is one of the most successful video games released in the past few years, but surely people have had their fill. The title originally launched seven years ago, so there can’t still be people playing it…right?
At Gamelab this past week, Geoff Keighley sat down with Bethesda’s Todd Howard and talked about the success of Skyrim and its many re-releases. As Howard put it, “Even now, the amount of people who play Skyrim seven years later; millions of people every month are playing that game. That’s why we keep releasing it. If you want us to stop releasing it, stop buying it.” It’s hard to argue with that logic.
Howard went on to elaborate that he wants the worlds that Bethesda creates to be sustainable for longer periods. Instead of plopping out yearly sequels or contrived spin-offs, Howard likes the idea of a single setting being sustainable for longer durations. “Every year there’s a new idea we can’t do, and a new technology for something that excites us,” Howard states. “I’d say I want it to be sustainable. Eventually, there will come a day where I’m not making games at Bethesda…But I want to make sure that who we are…that’s sustainable far beyond me.”
“Millions of people” are still playing Skyrim every month [GamesIndustry.biz]